fabricated is an award-winning, international exhibition that builds digital literacy. Through games and interactive installations, participants learn about AI, misinformation, content moderation, and more. fabricated just completed its first tour, engaging with over 2,250 European residents in The Netherlands, Belgium, Germany, and the United Kingdom. Through these showcases, the research team collected over 300 surveys and 40 interviews that gauged Europeans’ feelings on the influence of digitisation on society. In the coming months, fabricated will appear at the Society 5.0 Festival in Amsterdam, and battleground states in the USA ahead of the US Presidential Elections.
fabricated
Unravel Fact from Fiction in your Digital World
fabricated was developed by the Sustainable Media Lab (SML) at Inholland University of Applied Sciences by Dr. Andy Sanchez and Susannah Montgomery. SML applies expertise in human rights, digital technologies, and user-focused design to create interactive experiences that help people to thoughtfully explore the role of technology in society.
The Games
Welcome Video: Participants are welcomed to the exhibition by Alex, an AI avatar posing as a newscaster. Alex, whose script was partially written by AI, offers participants the uncanny experience of critiquing AI video, while learning about the challenges digitization poses to traditional media outlets.
The Personal Press: In this hybrid installation, participants turn physical dials and watch as generative AI changes the tone and bias of a news article in real time. The Personal Press showcases the speed, power, and potential harm to journalism presented by programs like ChatGPT.
Developed by TU Delft students, Neslihan Can, Sukriti Garg, Kim de Vrij, and Koen Weber.
Verify This!: This analog installation complements The Personal Press, highlighting the time and effort required for good journalism. Participants review real-world posts that contain misinformation, alongside fact-checks done by journalists. Verify This! educates participants on the many ways information can be manipulated in the digital age.
Developed in partnership with Agence France-Presse (AFP)
Moderator Mayhem: In this digital game, participants learn about the difficult job of content moderators, who decide whether flagged posts should stay online. Moderator Mayhem allows players to safely roleplay as a content moderator, trying to review a deluge of posts before time runs out.
Developed in partnership with Leveraged Play & Copia Institute
The Influence Industry: This analog game combines simple gameplay with the power of conversation. Players try to “win” this adapted version of Connect 4, but each piece contains information about real-world digital services politicians use to influence voters. Some are simple, but others are much more invasive. This longer experience offers participants the chance to reflect on how digitization shapes democracy.
Developed in partnership with Amber Macintyre, Tactical Tech
Who Targets Me?: This two-part installation helps participants understand targeted advertising and facial-recognition technology. In the first part, users review real-world advertisements and learn why individual users were targeted with these ads. But the second part makes this concept emotionally memorable: a camera uses facial recognition to take their photo and turn them into a photorealistic AI avatar, complete with descriptions of what “AI advertisers” guess about the user: their age, gender, race, emotion, and even political opinion.
Developed in partnership with Sam Jeffers, Who Targets Me? and Matthias Oostrik
Exhibition Gallery
European Tour Summary Report
Curious about the results of our European tour through the Netherlands, Belgium, Germany, and the United Kingdom? Download our report to learn more!